So most often then not, the enemy will get knocked off by a combo. Not to mention, you never fight anything where a cliff isn't present. Namely that Vergil has about half the moves dante does. The DLC suffers from the same problem that Vergil mode in DMC3's special edition did. Was this supposed to be bait for a sequel that never happened? It just leaves a bad taste in my mouth and I wish I didn't play it. While I didn't care for Vergil as a fedora-wearing hacker-man freedom-fighter, this DLC paints him as turning even WORSE than the antagonistic Vergil of the mainline Devil May Cry games and makes him into outright despicable villain. Playing as Vergil feels stilted and clumsy Environments are mostly static now, and made entirely with reused assets. A few short missions that are a string of repetitive fights using the same combo of enemies, occasionally broken up with basic platforming. Story has almost no context, none of the events leading up to this are clarified or explored in any depth, leaving questions that will never be answered because no one cared. you know, like every other Devil May Cry? Maybe instead of making a pitifully short campaign that serves as a character assassination they should have focused more on refining Vergil's combat and just made him playable for the main campaign. Apparently this DLC came out only a few months after the game was released and it REALLY shows.
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